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DOWNLOAD SHOT BREAKDOWN .PDF DOCUMENT       

 

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     Robert Winfield
     310-709-8963
     big-electric-cat@robwinfield.com

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     SHOT BREAKDOWN

 

     20122011 | 2010 | 2009 | 2008 | 2007 | 2006 | 2005 | 2004 | 2003 | 2002 | 2001 | 2000 | 1999 | VIEW CREDIT LIST

 

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     2012:

Call of Duty Elite: Join Up, Soldier (Commercial)
* Gun holster removal: removal of unapproved gun holster element for aprrox. 30 shots.
* Game footage paintwork: clean-up of render errors and unwanted elements in game footage.

VIEW @ Creativity Online

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     2011:

Fiat 500 Gucci: Elegance feat. J'Lo (Commercial)
* Signage and road clean-up: removal of storefront signs, camera shadows/reflections, street cones.
* Dash & speedometer revisions: replacement of digital readouts, gas gauge, and icons.
.* Sky replacements: replaced blown-out overcast skies to match sunny afternoon.
* Light artifacts and lens effects: augmented in-camera lens flares and artifacts with additional lighting effects to enhance magical feel.

VIEW @ Big Block

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Fiat 500: My World feat. J'Lo (Commercial)
* Signage and road clean-up: removal of storefront signs, camera shadows, street cones, unwanted pedestrians.
* Dash & speedometer revisions: replacement of digital readouts, gas gauge, and icons.
.* J'Lo beauty work: smoothing of facial wrinkles, thinning of cheeks and neck, removal of dark circles under eyes, touch of finger wrinkles
and retouch of fingernails.

* US to EU conversion: CG & 2D fixes to transform US car to European car; includes swaps to bumpers, license plates, headlights, side
mirrors, wheel well reflectors, dash and steering wheel.

VIEW

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Project X (Feature Film, 2012 release)
* Flamethrower explosion: 2D comp of exploding flamethrower worn by drunk partygoer; 2D explosion and fire plates; interactive lighting;
removal of exploded gas tanks.

* Tree ignited by flamethrower: handheld shot of flamethrower engulfing tree; 2D comp with hand-tracked tree leaves and engulfing fire;
extension and reshaping of flamethrower plume; interactive lighting and window reflections.

* Neighborhood clean-up of hand-held shots:
Removal of lighting rigs, gas-line hoses, unwanted crew members, and camera cranes from
neighborhood that is engulfed in fire.

*Blending of multiple plates to mimic one-take hand-held shot: multiple plates and takes combined by dovetailing incoming plate to outgoing
plate through warping and comp techniques.

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Gears of War 3: Walls of Brotherhood (Teaser Campaign in 6 Spots)
* Wall carving replacement of exploding walls: Replaced multiple wall panel etchings of GOW characters on exploding walls to improve
readability; utilizing 2D warping techniques, hand-tracking, and a variety of keying techniques to restore foreground debris, fire, and interactive
lighting.

* Introducing parallax to 2D repos and camera post-moves: Rebuilt multiple shots as 3D comps utilizing cards to introduce parallax; added
additional smoke, dust, and volumetric lighting.

* Conform: Final edit, color grade to match GOW palette, and finishing.

VIEW

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Comcast: Xfinity: US & SPanish Q6 Re-Launch (Commercial)
* Conform: Final edit, color corrections, and finishing.
* Titling:
Legal, supers, and endpage layouts.

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Brothers in Arms: Furious 4 (E3 Video Game Trailer)
* Conform: Final edit, color corrections, and finishing.

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Children's Healthcare of Atlanta: Strong4Life (PSA)
* Giant-sized children integrated into city plates: Similar to the David Fincher-directed Rolling Stones video "Love is Strong," giant-sized
children play hide-and-seek in the city of Atlanta; greenscreen plates of children are tracked and comped into exterior city plates.

* Re-lighting :  2D re-lighting of both children and buildings for improved integration; also additional shadows, highlights, and
reflections added.

VIEW

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Green Lantern (Feature Film)
* Training platform sequence:
Numerous composites of bluescreen head plates comped with all CG Hal and Sinestro Green Lantern suits.
* Neck integration:  Complex neck integrations with CG collars, involving extensive tracking and warping.
* Ring & Sword Constructs:  Green Lantern ring and construct effects for sword duel between Hal and Sinestro, including
de-materialization effect.

* Oa landscapes: Full pan & tile CG environments of planet Oa including cityscapes, spaceships, and alien sky; foreground training platform
and buildings.

VIEW

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Thor (Feature Film)
* Frost giant baby: Color correction and matting techniques to create believable blue baby.
* Blue baby transitioning to human:
 2D matte techniques to create sophisticated transition from frost giant skin to human flesh.
* Baby scarification:
creation, tracking, and integration of tribal scarification and veins on baby head and chest, all without the aid of tracking
markers, utilizing camera / object tracks, bilinear surfaces, and deformation grids.

* Plate clean-up:
Lighting rig removal.

VIEW

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Detention (Feature Film, 2012 release)
* Sky replacements: Replaced overcast skies with slightly cloudy and sunny skies.
* Rig removals:
 Removed cable rigging, camera, and crew reflected in mirrors and other reflective surfaces.
* Poster replacement:
Replaced posters in bedroom of handheld shot.

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Dr. Pepper: Thor Cross-Promotion (Commercial)
* Sky replacements: Add storm clouds and grade plates to match.
* Plate clean-up:
 Remove awning support poles, signage, and trees to simplify plate locations.
* Talent edge clean-up:
Refine edges on talent to compensate for sky replacements.
* Conform:
Final edit, color corrections, and finishing.

VIEW

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Dodge Charger: The Future of Driving (Superbowl Commercial - Unaired)
* 2D composites: Interior composites of exterior futuristic city and air traffic, interior monitors and interfaces.
* Future city plate clean-ups:
 Removal of lighting rigs, tracking markers, greenscreen stand-ins, wall outlets, cables; blending of multiple
takes for clothes-changing machine and automated wrist-activated door.

* Car timewarp and environment clean-ups:
Fixed TW artifacting for conform; cleaned multiple streets, cracked tunnel wall tiles, removed
center yellow line dividers, turn lanes from roads, homeless people from tunnel, cops blocking street traffic, signage.

* Conform:
Final edit, color corrections, and finishing.

VIEW

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Sprint EVO4: Wall (Commercial)
* Conform: Final edit, color corrections, and finishing.

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TOP ROLLOVER 01

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     2010:

Allstate: Tow (Commercial)
* Vehicle and environment clean-up: Removal of license plates and camera car reflections for cars and tow trucks; removal of road pillars,
shadows, and signage.

* Conform:
 Final edit, color corrections, and finishing.

VIEW

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Elder Scrolls V: Skyrim (Video Game Announcement Teaser Trailer)
* Conform: Final edit, color corrections, and finishing.
* 2D composites:
 Assembled preliminary comps for layout / blocking / timing of CG wall, fire, and smoke.

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Killzone 3 (Video Game Cinematic)
* Conform: Final stereo edit, color corrections, and finishing.

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Royal Caribbean: Shrek (Commercial)
* Plate Clean-up: Removal of stand-ins and tracking cubes for all plates; include removing surfer from board and wave machine, tracking rigs
from water park tanks and pools, and merging multiple takes of sundeck.

* Re-lighting of interior and exterior shots:
 Multiple color corrections to create sunny day from overcast sky.
* 2D paint fixes:
Used 2D paint techniques to improve integration of Shrek surfing on wave machine, Shrek sitting on couch.
* Matte painting:
Created matte painting elements of cupcakes for Gingy and Shrek.
* Conform:
Final edit, color corrections, and finishing.

VIEW

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Lincoln: No Other Anything, All Things Equal, Standards (Commercial Campaign)
* Car beauty and clean-up work: Restoration of detail to tires, badge, grill, windows, interior dash; removal of unwanted camera car
reflections; flopped plate clean-up for license plate, badges, and gas cap door.

* Set re-lighting:
 Adjusted set lighting of various plates using color correction and mattes, attached to cards that are camera tracked
to the plate.

* Interior dash replacements:
Tracked and animated dashboard displays of speedometers, gps, etc..
* Floor replacements:
Cleaned cracks and discoloration on floors, and replaced floor texture using CG mattes.

VIEW

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Infiniti FX: Storm (Commercial)
* Exterior road composites for car interior:
 Built traveling 2.5D backgrounds of road and storm environment; added exterior windshield wipers
and rain splashes; created interior interactive lightning; added GPS monitor footage.

VIEW

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Sprint Qik: Golf Cart (Commercial)
* 2D/3D Compositing:
 Comps of greenscreen golfer, CG golf cart and water, filmed splash elements, pan-and-tile salt flat environment, and
golf course matte paintings .

* Matte Painting:
Created matte paintings of golf course grass and pond perimeter for all comps.
* Conform:
Final edit, color corrections, and finishing.

VIEW

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Infiniti QX (Commercial)
* Car beauty work: Restoration of detail to tires, badge, grill, windows, interior dash.
* Exterior road composites for car interior:
 Built traveling backgrounds of road and nature settings; added interior shadows, GPS monitor
footage.

* Timewarp clean-ups:
Fixed TW artifacting for conform.
* Plate enhancement:
Added more rocks, grass; sky replacements.

VIEW

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Microsoft / Crytek: Codename: Kingdoms (E3 Teaser Trailer):
* 2D on-set supervisor: Advised on greenscreen live-action shoot.
* 2.5D matte painting composites: Constructed 3D exterior Roman battlefield environments from 2D matte painting elements & stock smoke,
fog, cloud, and dust footage; composited greenscreen actor.

*Co-art direction: Helped create stylized look for entire trailer.

VIEW

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Ciroc Vodka: Bull Jump, Salsa, Curling (Commercial):
* Head replacement: Added greenscreen plate photography of Sean “Puffy” Combs’ head to stock footage of a bull jumper and a salsa
dancer; matched shot head element to degraded stock footage look.

* Environment clean-up and logo replacement: Removed sponsorship logos from curling stock footage and replaced with branding of Sean
“Puffy” Combs; added to walls, scoreboard, ice.

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Miley Cyrus: “Can’t Be Tamed” (Music Video)
* Peacock feather sequence: Augmented wide and close-up peacock shots with art-directed layout of feathers.
* Wing composites:
 Composited CG wings into plate photography of caged Miley.
* Matte paintings:
Extended museum interiors, rooftop arches, cage dome, banners, and debris-littered aftermath of museum rampage.
* Beauty work:
Removed acne scars, skin folds in neck, irregular leg muscle shadows, darkness under eyes.
*  Misc clean-up:
Disguised where interior set ends with CC, matte painting extensions, lens flares, blurs, etc.

VIEW

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7Days Croissants: Get’s Me Started (Commercial)
* Rig removal: Removed wiring and rig attachments to guy flying sideways through bedroom, street settings, and supermarket.
*Croissant beauty work and comps:
 Beautified greenscreen croissant footage by removing holes, indentations, burn marks, flakes, and stray
bits of chocolate; comped into supermarket setting.

* Transitions and logo light elements:
Built transitions between environments; added 7Days logos to alarm clock, streetlights.
* Conform and final grade.

VIEW

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Comcast: Xfinity - Anthem, On Demand, Online, Internet (Commercial):
* Rig & power line removal: Removal of cranes & lighting balloons for night residential street shot; removal of FG horizontal power lines
crossing through entire plate's crane move.

* Supers, legal, & end card: Design and layout for all text elements.
* Keys and roto: Mattes for talent on various backgrounds.
* Conform: For all four spots and cutdowns.

VIEW

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OneTouch Meters (Commercial):
* Living room clean-ups: Removal of scratches, discoloration on furniture, floors.
* Meter comps: Monitor read-out comps for all meters.
* Beauty work: Primarily on eyes, cheeks, mouth for older woman that appears in Spanish language spot.
* Graphics layout: End page logos and type.
* Conform: For English, Spanish, & Canadian French versions.

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Lego: Click! (Short Film):
* Inventor blasting off: Aided in developing the take-off exhaust and stylized fire from Lego boots.
* Atrium clean-up and light bulb comp: Removed existing statue from office atrium and replaced with CG giant Lego light bulb.
* Paper grading: CC for Inventor’s illustrations on paper.
* Light bulb hole: Added hole into Lego light bulb for Inventor to place idea cube.

VIEW

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TOP ROLLOVER 02

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     2009:

Disney Theme Parks: Jungle Cruise (Commercial):
*Talking animal comps: Composited CG animatronic animals of lion, lioness, zebra (lying down), toucans, and giraffes; intended to look like
photoreal animatronics that can spontaneously talk.

VIEW

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Nescafe: Sunrise (Commercial):
* Child pulls dividing line between night & day: Combined night and day plates so child can use his hand to pull the daylight into the night.
* Sky replacements & CC: 
Replacement of overcast skies with stylized cloudy blue skies; enhancement of plate photography to make bolder,
hotter daylight.

VIEW

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Rexona: Man Adventure (Commercial):
* Rig removal:  Removal of support rigs for renegade bicycle wheel.
* Tire removal & animation:  From endshot, removal of bicycle's front tire, while doing a wheelie; 2D animation of bluescreen bicycle tire rolling
ahead of bike.

* Bouncing tire animation:  
2D animation of bluescreen bicycle tire bouncing ahead of bike for multiple shots.

VIEW

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Adidas: Power (Commercial)
* Matte extraction: Matte pulls for basketball players shot on white BG.
* Timewarp cleanup:  Paint fixes to timewarp artifacts.
* Head restoration:  
Restoration of heads for endshot, due to plate resize and repo.

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Fashion's Night Out '09 (PSA):
* NYC crowd replication:  Combining of three plates to make NYC street appear packed with thousands of people.

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Selena Gomez (Sears Arrive Air Band): "I'm Gonna Arrive" (Music Video):
* Rooftop air-band comps:  Multiple greenscreen comps of air-band kids on building rooftop; all sky, building, and firework backgrounds
assembled in 2D; restoration of fire, sparks, and smoke; color grading.

VIEW

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Dick's Sporting Goods: Nike Cleats (Commercial):
* Shoe grading:  Darkening of shoes for football players.
* Astroturf cleanup:  Wrinkle removal on astroturf for shoe steps.

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Oregon Lottery: Trashformers (Commercial): 6 shots
* Trash monster (11 shots):  CG trash monster and swirling trash composites on live action plates.
* Rig removal (3 shots):  Removal of wires and rig from live action puppeteered trash.
* Trash monster A/B plate blending (1 shot):  Combined live action plates of rolling trash ball w/growing trash monster
.

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AT&T: Slide It (Commercial): 6 shots
* Street/environment clean-up (6 shots):  Removal of signage, trees, and glass reflections.

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Acura: Safety (Commercial): 12 shots
* Badge clean-up (12 shots):  Simplification and augmentation of chrome reflections in car badges; rig and radiator removal; color correction;
roto and comp over black backgrounds.

VIEW

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Green Day: Know Your Enemy (Music Video): 70+ shots
* City under lockdown (2 shots):  Comped plate and stock footage with matte paintings to transform a city into a prison; featuring helicopters,
guard and radar towers, barbed-wire walls, and searchlights.

* Shadows on fire (10+ shots):  Comped and augmented plate footage of band member shadows catching fire.
* Beauty work (40+ shots):  Removal of dark bags under eyes, crow's feet, acne scars, wrinkles, and double chins for all band members.

* Search lights (10+ shots):  Added search light impacts to wall behind band.
* Clean-up & paint fixes (20+ shots):
 Removal of rigs, light stands, props, flies, trees, walls, buildings, and whatever else was requested.

VIEW

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Black Eyed Peas: Boom Boom Pow (Music Video): 60+ shots
* Will, Fergie, APL, & Taboo (60+ shots):  Color grading, beauty work, clean-up, and compositing of all close-up band member shots (approx.
a third of the video).

* Monitor intro/outro (2 shots):  Initial clean-up and comp for HP touch-screen monitor.

* Digital glitches (8 shots):  Preliminary exploration and comp of digital glitch effects for band member footage.

VIEW

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Purex: Thinner Load of Laundry (Commercial): 2 shots
* Television & dresses (2 shots): Created stop-motion-like transformation of various televisions and dresses, from thicker to thinner, and
older to modern; clean-up and warping; reconstruction of shadows and reflections.

VIEW

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Callaway: Video Game (Commercial): 1 shots
* Transition from video game to live action Phil Mickelson:  CG to live action warp/morph of Phil Mickelson; grass clean-up and color
correction; cg shadow tracking; background house removals; flying bug removal.

VIEW

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NFL Superbowl: Run (Commercial): 2 shots
* Training camp:  Sky and field clean-up; shadows added to players; bg cg scissor lift and wall matte painting precomps for master 3D comp.
* Stadium:  Cheerleader clean-up and repo precomps for master 3D comp.

VIEW

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Sara Bareilles: Gravity (Music Video): 12 shots (one-take)
* Full video (12 shots): Color grading, clean-up, & beauty work.
* Starry sky (11 shots): Created and comped twinkling star-filled sky to mimic the architectural form of the street environment.
* Fire hydrant nebula/galaxy:  Created & comped spiraling nebula/galaxy in arcing waterspray.

VIEW

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TOP ROLLOVER 03

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     2008:

McCain Chips (Commercial): 5 shots
* Farmer raises hands to conduct potato symphony :  Bluescreen farmer comped over matte painting of landscape and sky .
* Sunflower growth from sun's rays :  CG plants comped over bluescreen plate of ground furrows .

* Potatoes burst from the ground : CG plants, live action potatoes and sunflowers comped over bluescreen plate of ground furrows.
* Farmer admiring his work :  CG plants, matte painting of countryside and warm sky, and live action sunflowers and potatoes comped over
bluescreen plate of farmer and ground furrows.

* Product resolve :
 CG package and plants, live action potatoes and sunflowers comped over bluescreen plate of ground furrows.

VIEW

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Nintendo: World of Wonder (Commercial): 8 shots
* Mario Kart (4 shots) : Greenscreen plates of children playing Nintendo DS comped into CG environments of Mario Kart racing.
* Nintendogs (4 shots) :
 Greenscreen plates of live action dogs and children playing Nintendo DS comped into CG environments of
dog parks.

VIEW

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HP: Fergie the Digital Dutchess (Commercial): 2 shots
* Fergie opens laptop :  Pulled key of greenscreen Fergie and comped CG laptop and 2D lightray effect.
* Fergie opens letter and pours water :
 Pulled key of greenscreen Fergie and comped preliminary CG letter and water effects.

VIEW

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Tic Tac : Visualizer / Transformation (Commercial): 2 shots
* Visualizer :  Comped all CG spot of Tic Tacs dancing like an EQ wave.
* Transformation:
 Comped all CG spot of Tic Tacs transforming from a water ripple to a sun to flying birds.

VIEW

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Honda Accord: All in One Place (Commercial): 11 shots
* Exterior : Worked on comp of live action stationary car comped into moving CG environment; added CG tires, environment reflections,
interactive lighting.

* Car split :
Live action stationary car comped with motion control miniature rooms mimicking a Honda factory; designed lengthwise car
split that reveals interior environment.

* Interior (9 shots) :  Comped entire interior of 9 hero rooms; greenscreen people, CG props, motion control miniature.

VIEW

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Dark Hunter: Acheron (Commercial): 3 shots
* Acheron roof fight :  Refined greenscreen keys for rooftop fight.
* Book Resolve:
 Refine existing book resolve animation and layout; footage fades into pages of book, book closes, and resolves to title.

* Intro typography:  Animation of text revealing in parchment as spreading ink.

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Bones 3.11 "The Man in the Mud" (Episodic Television): 5 shots
* Motorcycle crash explosion (5 shots):  Enlarge plate motorcycle explosion to engulf rider; add explosion to motorcycle clean plate; repo race
track barrier wall to suggest crash impact.

VIEW

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Speed Racer (Feature Film ): 5 shots
* Cockpit plate extensions (5 shots):  Extend greenscreen plate footage of Mach 5 cockpit for post-added camera moves; restore helmet logo
for flopped plate.

VIEW

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Usher "Love in this Club" (Music Video): 6 shots
* Face clean-up / beauty work (6 shots):  Remove acne, facial scars on artist and female talent.

VIEW @ Hydraulx.com

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The Curious Case of Benjamin Button (Feature Film): 10 shots
* Baby removal (2 shots):  Removal of mechanical baby from blanket for cg baby replacement.
* Murmansk establishing shots (2shots):
 Comped matte paintings, footage, and cg elements to create winter street setting of Murmansk.

* Daisy hit by car:  Combined plates of Daisy dancing into street w/approaching car.
* Paris street replacements (7 shots):  
Replace modern Paris streets w/matte paintings of dirty, weathered 1940's cobblestone streets; retain
plate shadows, people, and vehicles.

VIEW

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The Incredible Hulk (Feature Film): 7 shots
* Preliminary sky replacements (7 shots):  Blocking, tracking, and keying plates for oncoming stormy sky replacements for University Raid
sequence.

VIEW

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Jumper (Feature Film): 5 shots
 * Dave & Millie underwater Jump:  CG bubbles; twinning jump/warp effect; plate color correction.
* Exterior apartment jump:  Animation of building collapse to matte painting; reactive sway animation for trees.
* Interior apartment jump:  Integration of wall crack matte painting.
* Millie underwater (2 shots):  CG bubbles and debris; integration of riverbed matte painting; plate color correction.

VIEW

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TOP ROLLOVER 04

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     2007:

Meet Dave (Feature Film): 8 shots
* Dog peeing on hydrant (deleted scene)Refined key for greenscreen plate of man walking dog.
* New York sidewalk (3 shots):  Comped CG miniature Eddie and Gabrielle onto shoes; live action Gabrielle blown by leaf blower and
landing on giant chewing gum in the middle of a busy street

.* Preliminary shoe exhaust (4 shots)
:
 Blocking, tracking and early comps of rocket exhaust for Dave’s shoes for Liberty Island sequence.
* Shoe leaving earth interiors (3 shots):  Blocking, keying, and color correction of early comps for shoe interior views, as shoe leaves earth
with Eddie and Gabrielle looking out rear window at receding earth.

VIEW

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Aliens vs. Predator Requiem (Feature Film): 29 shots
* National guardsman brained in forehead:  CG alien striker jaw and blood; tracked head wound matte painting; interactive shadows.
* National guardsman brained through car window:  CG alien striker jaw, blood, and gore; tracked shattered window matter painting;
animated shattering glass and blood splatter.

* Power plant explosion:  Comped CG spark explosions to powerlines and relay towers behind predator; interactive lighting added.
* Pred-alien molting on predator ship:  Key for greenscreen Pred-alien; CG ship interior; tracking for practical steam elements;
plate color correction.

* Predator bleeds on tree:  Blood reduction clean-up on trunk; wound tracked to chest; plate color correction.
* Predator laser sighting (5 shots):  Created and tracked helmet tri-laser sighting for predator shoulder cannons.
* Predator ship crash debris: CG ship hull; heat distortion effects; burning metal cinders; smoke elements.
* Predator ship exterior near Saturn:  Lens flares; ship highlights and edging; starfield; refined CG comp..
* Predator ship interior steam (shots):
  Tracked practical steam elements.
* Ray’s death (3 shots):  Predator and rig removal / clean-up. 
* Ray’s skinned body: CG blood and gore; CG flies tracked to skinned body; plate color correction.
* Rocky Mountains:  Tracked and comped mountain range matte painting to city plate.
* Roof, Big Deans, and hive battles (8 shots):  Muzzle flashes and interactive lighting.  

VIEW

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Invasion (Feature Film): 6 shots
* Carol asleep w/snatcher skin (2 shots):  CG snatcher skin tracked and comped to cheeks, chin, and hands.
* Carol awakes w/snatcher skin (3 shots):  CG snatcher skin tracked and comped to cheeks, chin, and hands.

* Carol washes off snatcher skin:  CG snatcher skin tracked and comped to cheeks, chin, and hands; wipe-off effect.

VIEW

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Fantastic Four: Rise of the Silver Surfer (Feature Film): 11 shots
* Baxter building establishing (exterior):  CG Baxter building; plate color correction.
* Baxter building EM dish:  
CG rooftop EM dish; street removal and building extension clean-up; plate color correction.
* London Eye collapsing:  London Eye removal and cg replacement.
* Johnny stretched out at London Eye:
 
Live action head tracked to CG body; collar warping for integration.
* Reed’s bachelor party dance (5 shots): CG body of stretchy Reed; roto and  tracking for live action head; interactive shadows and reflections; additional warping of CG and plate elements for tighter integration.
* Sue stops out-of-control helicopter at wedding (2 shots):  CG helicopter blades; CG chairs and debris; CG background building; rig-removal
for live action helicopter and crew.

VIEW

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Hollywood Fémale (Webisode Pilot): 1 shot
* Office building explosion:  Tracked and comped 2D pyro, smoke, and debris elements; interactive lighting; plate color correction.

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Pop Evil “Somebody Like You” (Music Video): 7 shots
* Band performance( 2 shots):  Stray guitar string removal.
* Cemetery ghost:  Actor removal on background plate; ghost fade effect on actor.
* Exterior car crash:  Combined two plates to create crash; tracked wreckage impact matte painting.
* Interior car tumble (2 shots):  Pulled key of greenscreen stationary car; comped moving background plate through front windshield and
onto interior mirror; interactive lighting and reflections; plate color correction.
* Oncoming car POV:  Pulled key of greenscreen stationary car; comp moving  background plate; interactive lighting and reflections; plate
color correction.

VIEW

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Atreyu "Her Portrait in Black" (Music Video): 5 shots
All shots use final elements from the feature “Underworld: Evolution.
* Atreyu in “Underworld” monitors (2 shots):  Monitor fills to match film footage; tracking; color correction; video effect.
* Marcus descends on Atreyu stage:
 Band comped behind winged Marcus; Marcus roto-ed from film footage; color match to music video
plate; background stabilization.
* Sexy revealing underwear walk:  Paint fix to add more MTV-safe coverage to scantily clad woman’s rear.
* Singer Alex Varkatzas behind Marcus:
  
Alex comped behind Marcus; Marcus roto-ed from film footage; interactive lighting and strobe effect
match to Alex plate; color correction; focal gag.

VIEW

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TOP ROLLOVER 05

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     2006:

G4 Network Rebrand (Broadcast Identity)
* Lead broadcast designer:  Menu beds, lowerthird ticker, promo pop-ups.
* Lead Flame artist:  Motion graphic compositing; data-flow animation.

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Attack of the Show (Show Bumpers)
* Lead Flame artist:  Roto and comping of TV head people for musical chairs mash-up.

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Comic-Con (Promo)
* Lead Flame artist:  Film-look color/style treatments of source DV convention footage.

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X-Play: Johnny's X-treme Adventure (Show Segment Skit)
* Photoshop artist:  Creation of satirical 2D scrolling game environments for Smoke implementation.

VIEW

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The Man Show (Promo)
* Lead Flame artist: 
Graphic compositing; collage animation of cherubic Jimmy and Adam with beer-tapped hearts.

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Star Trek: The Next Generation (Promo)
* Lead Flame artist:  Image processing; graphic compositing; pencil sketch animation of Worf, Data, and Picard.

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TOP ROLLOVER 06

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     2005:

Countdown to XBox 360 (Broadcast Graphics Package)
* Lead broadcast designer:  Show open, bumps, transitions.
* Lead Flame artist:  Motion graphic compositing and animation of X-sphere, game controllers, and interweaving line arcs.

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Filter Holiday Hitlist 2005 (Broadcast Graphics Package)
* Lead broadcast designer:  Show open, bumps, transitions.
* Lead Flame artist:  Greenscreen compositing of on-air talent; graphic compositing; collage animation
of punked-out Santa and reckless
delivery squirrels on snowmobiles.

VIEW

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Video Game Vixens (Broadcast Graphics Package)
* Lead broadcast designer:  Show open, bumps, segment titles, transitions.
* Lead Flame artist:  Graphic compositing; collage animation
of scantily-clad female game characters.

VIEW

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Video Game Vixens (Live Action Pre-Show Visual FX): 15 shots
* Bloodrayne impales and slices (2 shots):  Greenscreen bloodspray; dripping blood comped onto blades.
* Laura Croft shoots up the stage (9 shots):  Muzzle flashes; interactive lighting; background sparks.
* Stagelights explode (4 shots):  2D sparks, explosions, and fire comped over stagelight plates; interactive lighting.

VIEW

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Happy Tree Friends & Friends (Segment Titles)
* Lead Flame artist:  Graphic compositing and animation to mimic flat-shaded cartoon-nature of show.

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G-Phoria: Pre-Phoria / Crashing G-Phoria (Broadcast Graphics Package, Promo)
* Lead broadcast designer:  Show open, bumps, segment titles, transitions, endpages.
* Lead Flame artist:  Punk-style poster-look treatment of source DV talent footage; graphic paint splatter animation; staccato editing.

VIEW

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Formula D (Promo)
* Lead Flame artist: 
Graphic compositing; logo animation to mimic drift racing.

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Attack of the Show (Segment Titles)
* Lead Flame artist:  Graphic compositing; collage animation to mimic counterculture punk aesthetic of show package
; featuring giant robots,
monsters, cyberspace, surveillance, giant ants, & walking muscleman piggy bank.

VIEW

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TOP ROLLOVER 07

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     2004:

X-Play X-Day (Promo)
* Lead Flame artist:  '70s punk poster aesthetic image treatment; graphic animation of still photos of X-Play hosts Adam & Morgan.

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Digital Digs (Broadcast Graphics Package, Promo)
* Lead broadcast designer:  Show open, bumps, segment titles, transitions.
* Lead Flame artist:  CG and graphic compositing; typographic animation; roto of on-air talent; color treatment; collage animation of
eight-legged gadget-powered runaway house.

VIEW

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Screensavers (Broadcast Graphics Package)
* Lead broadcast designer:  Show open, bumps, segment titles, transitions.
* Lead Flame artist:  Roto and comping of on-air talent; monitor fills; tracking for hair replacement; comics-style graphic animation; color
treatments; image collage of SoCal cityscape.
* Director:  Live action vignettes of featured talent.

VIEW

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Movie Fanatix (Broadcast Graphics Package)
* Lead broadcast designer:  Show open, bumps, segment titles, transitions.
* Lead Flame artist:  Key for bluescreen on-air talent, stop-motion biped robot; CG and graphic compositing; animation of morphing virtual
environments; pyro and smoke elements.

* 3DS Max artist:  3D logo model for use in Flame.
* Co-director:  Bluescreen shoot of featured talent.

VIEW

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Let ‘Er Rip (Broadcast Graphics Package)
* Lead broadcast designer:  Show open, bumps, segment titles, transitions.
* Lead Flame artist:  Graphic compositing; collage animation of eccentric racing and competition.

VIEW

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TOP ROLLOVER 08

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     2003:

Nerd Nation (Broadcast Graphics Package)
* Lead broadcast designer:  Show open, bumps, segment titles, transitions.
* Lead Flame artist:  Graphic compositing; collaged facial animation comprised of multiple fragmented faces; image processing to
grunge-up face-change cycles.
 

VIEW

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Get Into Gear (Promo)
* Lead Flame artist:  Roto of aerial BMW footage; graphic compositing and animation of stylized roads; transitions from live action to
graphical landscape.

* 3DS Max artist:  3D logo model for use in Flame.

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Summer Identity (Network Identity)
* Lead Flame artist:  Keys for greenscreen on-air talent; graphic environments created and comped behind talent; roto of DV footage for
graphic integration; tracking; color correction.

VIEW

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X-Play (Show Open)
* Lead Flame artist:  CG and graphic compositing; industrial-grunge color and style treatments.

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Unscrewed (Broadcast Graphics Package)
* Lead broadcast designer:  Show open, bumps, segment titles, transitions.
* Lead Flame artist:  Keys for bluescreen of on-air talent; graphic environments created and comped behind talent; motion graphic animation
synced to talent monologue.
* Co-director:  Bluescreen shoot of featured talent.

VIEW

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TOP ROLLOVER 09

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     2002:

Anime Unleashed (Broadcast Graphics Package)
* Lead broadcast designer:  Show open, bumps.
* Lead Flame artist:  Graphic compositing of anime-inspired cities, robots, and flying cars.
* 3DS Max artist:  3D logo model for use in Flame.

VIEW

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Top 20 Gifts (Show Open)
* Lead Flame artist:  Greenscreen turntable products comped into graphic ornaments; stylized graphic tree created from 2D elements.
* Co-director:  Bluescreen product shoot.

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Secret, Strange & True (Show Open)
* Lead Flame artist:  Motion graphic compositing; typographic animation.

VIEW

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TechLive - BDA Bronze Winner (Broadcast Graphics Package)
* Lead broadcast designer:  Show open, bumps, segment titles, transitions.
* Lead Flame artist:  Motion graphic compositing; animation of bustling cyberspace-inspired data terminal.
* 3DS Max artist:  3D models for use in Flame.

VIEW

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The Tech Of (Broadcast Graphics Package)
* Lead-broadcast designer:  Show open, bumps, segment titles, transitions.
* Lead Flame artist:  CG and motion graphic compositing into hi-speed live action plates; roto and tracking of VW bug, walking businessman,
and BART train; interface animation.

* Co-director:  35mm film shoot.

VIEW

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TOP ROLLOVER 10

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     2001:

CES Today (Broadcast Graphics Package)
* Lead broadcast designer:  Show open, bumps, segment titles, transitions.
* Lead Flame artist:  Motion graphic compositing; virtual flythrough animation of internet-inspired data packets forming CES title.
* 3DS Max artist:  3D models for use in Flame.

VIEW

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TechPrime (Promo)           
* Lead Flame artist:  Greenscreen compositing of on-air talent into graphics-based environments; tracking and roto.
* 3DS Max artist:  3D models for use in Flame.

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Big Thinkers (Broadcast Graphics Package, Promo)
* Lead broadcast designer:  Show open, bumps, segment titles, transitions.
* Lead Flame artist:  CG and motion graphic compositing of cosmic waterdrop ripple symbolizing birth of ideas.

VIEW

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Darwination - BDA Bronze Winner (Network Identity)
* Lead Flame artist:  
Graphic compositing; Ernst Haeckel-inspired collage animation of primordial soup, growing and evolving into the
TechTV logo.

VIEW

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Titans of Tech (Broadcast Graphics Package)
* Co-broadcast designer:  Show open, bumps, segment titles, transitions.
* Lead Flame artist:  CG and graphic compositing; typographic animation; roto of featured head shots.

VIEW

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TOP ROLLOVER 11

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     2000:

ABC News Election 2000 (Broadcast Graphics Package)
* Lead broadcast designer:  
Election graphics for implementation into Frost workspace.

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Cosmo Nova Planetarium (Location-Based Entertainment: Planetarium Projections)
* 3DS Max artist:  Character animator 5 alien vignettes; modeler for flying saucer interiors.

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Discreet (Trade Show Identity)
* Combustion artist:  
CG and graphic compositing for trade show identity spot.

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Santana Supernatural (Concert Projections)
* 3DS Max artist:  Character animator for concert projection graphics of angelic murals come to life.

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MacGillivray Freeman (Corporate Identity: 4K Imax Logo Animation)
* Shake artist:  CG compositor for 4K Imax logo animation; inspired by an avalanche.

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Nowhere to Land (2K Show Bumpers)
* Shake/Afer Effects artist:  CG compositor for 2K show bumpers.

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TOP ROLLOVER 12

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     1999:

Wege Zur Qualitaet (Location-Based Entertainment: 2K Ridefilm)
* 3DS Max artist:  Layout and animation for gear forest and car parts vista landscape.
* Shake artist:  CG compositor.

VIEW

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Dolphins (4K Imax Film)
* 3DS Max artist:  Rigging and character animation of arctic tern.
* Shake artist:  CG compositor for title sequence.

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Loch Lomond (4K Imax Film)
* 3DS Max artist:  Rigging and character animation of a pair of eagles.
* Digital Fusion artist:  Compositor for title sequence.

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     1997:

Groove Street (Art Installation/Short Film)
* Alias PowerAnimator Artist:  Layout, modelling, and animation for entire piece.
* Flint Compositor:  CG compositor and 2D effects for entire piece.

VIEW

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